MOTI Tip: Drill Controls – Part 1 of 3

MOTI Soccer drill controls give the user control over the playback of the
drill, options for viewing the drill from different locations and
management of the special effects available. The drill controls are
positioned at the bottom of the screen.

This series of articles will be divided into 3 parts. Topics for the 3
parts are:

  1.  Animation Controls and Overview (this article) – Part 1
    introduces the main control panel, the animation controls and the
    menu/control-panel buttons.
  2.  Zoom and Camera Views – Part 2 covers both the zoom control and
    the camera view menu that help with viewing the drill in different ways.
  3.  Drill Effects – Part 3 will covers the drill effects that are
    available to help visualize the workings of the drill.

Controls Overview

The drill controls are located at the bottom of the screen and are always
on-screen. The follow sections will refer to the image below using both the
icon and the numbers for identification.

Restart-When-Done Button

The restart-when-done button (number 1) allows the user to choose if the
drill will start again at the beginning once it is completed. This button
has the following states:

Restart-when-done (highlighted)

In this state, when the drill reaches the end, it will restart at the
beginning.

Do not restart-when-done (not highlighted)

In this state, when the drill reaches the end, it will stop and will not
restart until the Play button is pressed again.

As a note, the restart-when-done setting will be remembered between viewing
drills.

Zoom Button

The zoom button (number 2) will display a pop-up control panel that can
change the zoom of the camera. This allows the user to zoom in or out while
not moving the camera. The details of this control panel will be covered in
a subsequent article.

Step-Back Button

The step-back button (number 3) will stop the drill animation (if it is
playing) and will move the drill 0.1 seconds (1/10th of a
second) back in time. If the drill is at the beginning, then the time will
not change.

Play/Pause Button

The play/pause button (number 4) allows the user to either play or pause
the drill. This button has the following two states:

Playing

In this state, the drill will be playing (seeing movement will depend on
the camera view and drill, itself). Press this button to pause the drill
playing.

Paused

In this state, the drill is paused. Press this button to start the drill
playing.

Step Forward Button

The step-forward button (number 5) will stop the drill animation (if it is
playing) and will move the drill 0.1 seconds (1/10th of a
second) forward in time. If the drill is at the end, then the time will not
change.

Camera Views Button

The camera views button (number 6) will display a pop-up menu that contains
a selection of camera views that are available. Selecting an item from this
menu will move the camera to the location and the view described by the
menu item. The details of this menu will be covered in a subsequent
article.

Drill Effects Button

The drill effects button (number 7) will display a pop-up control panel
that contains the controls for all the special player and ball effects that
are available. The details of this control panel will be covered in a
subsequent article.

Timeline Control Set


The timeline control set (numbers 8, 9, 10 and 11) show the user the
current time of the drill, the length of the drill and allows the user
control the position of the drill in time. The parts of the timeline
control set are:

Current drill time readout (number 8)

This number readout is the current time (in seconds) of the drill that is
being displayed. When the drill is animating this will be continually
updating.

Position slider control (number 10, 11)

The long timeline (number 10) represents the total length of the drill. The
position of the round button (number 11) represents the location that is
being displayed relative to the total length of time of the drill (this
button will move when the drill is animating). Pressing and dragging the
round button left or right will stop the animation (if it is playing) and
will change the time of the drill animation. The current drill time readout
(number 8) will be updated as the round button is moved. Drag left to
position the time earlier in the drill. Drag right to position the time
later in the drill.

Total drill time readout (number 11)

This number readout shows the total time (in seconds) of the drill.
In Conclusion

In conclusion, the drill controls give the user the complete control of the
animation through the animation buttons and timeline slider.

View Part Two of Drill Controls here.

By Christopher Ebbert

I have been working on MOTI Sports software since 2010.  I work on enhancements to the 3DST 3D Coaching Play Simulation tool (3D Playbook) and I am the author of the MOTI Soccer App.  Prior to joining MOTI, I worked on a variety of animation and visual programming including 3D flight simulator for Hughes Aircraft.